UI / Art / Code


PDF | Text


Star wars: the old republic

I served as the lone UI artist on SWTOR for nearly three years. In that time I created all of the new UI for Shadow of Revan, Knights of the Fallen Empire, and Knights of the Eternal Throne expansions. I revisited a number of old interfaces on my own initiative as well, giving them cleaner and more modern layouts. I also created all of the MTX banners and store artwork during this period, and even got to do some pet reskins along the way.




Loadout was Edge of Reality's first PC-exclusive title, first free-to-play game, and first multiplayer shooter. It was a very challenging project that spanned three years, and was essentially rebuilt from the ground up several times. After the first year, I inherited full responsibility over all UI art and design, and am currently the UI product owner.

lead UI Artist


The Sims 3 : Pets

The console version of The Sims 3 : Pets presented us with a new challenge, as we overhauled the entire previous game's UI in ten months.  We improved on the presentation and usability of the previous game, producing a cleaner UI with a "dusk" palette that complimented the new autumn setting, all while still respecting the visual language of the Sims.

UI Artist

Xbox 360

Playstation 3

The Sims 3

The Sims 3 was my first title for either Xbox 360 or PS3, and I was part of quite a large UI team. Our task was to create an interface that achieved full feature parity with the PC version. In addition to art and animation, I also did a fair amount of scripting (AS2), as well as creating some handy JSFLs and tools. I was also brought on board early in the preproduction process, and contributed heavily to design and prototyping, creating lots of wireframes and animatics.

UI Artist

Xbox 360

Playstation 3

The Tale of Despereaux

When the project lost its original UI artist, Amaze contracted me to take over. I had never developed for the DS before, and had a lot of fun figuring out ways to work within the strict hardware limitions of the handheld.

2D / UI Artist

Nintendo DS

iOS Games

This gallery showcases several iPhone games I developed as "Apocalypse Train." They include Genius Defense Force, Border Patrol 3000 A.D., wordee, and Ravel. I also wrote the story/dialogue for GDF, and did the bulk of the gameplay design for the other games.

Art, writing, Design

iOS Devices